![]() ![]() The controls in general are kind of clunky and the collision detection is hit or miss. Why can't I press a button to make Lara move faster along ledges? Shaking the nunchuk doesn't make me feel like I'm in the game or anything. There are pointer based puzzles in the game, but all of them are so absurdly simple that they can't even be called puzzles. Everything about the game that is Wii specific is either annoying or a joke. Crumbling pillars sound like they're made of soft clay rather than ancient stone, and swinging tentacles slide around silently through the temple. A huge monstrous octopus should be making a lot more noise. It's noticeable right from the beginning when battling the giant Kraken. On the other hand, the sound effects are weak, if they're present at all. There are some pop-in and clipping issues, and players will occasionally move Lara right through pillars or arches like they were phantom architecture. She goes diving in the ocean, rides a motorcycle through canyons in Mexico, and even relaxes in her luxurious mansion (before it gets blown up in the opening cinematics). The jungles of Thailand are beautiful, and while most of the temples are fairly bland there manages to be a few cool looking rooms. The game's environments look great by Wii standards. Lara is still free to roam about wherever she pleases, but it's just that most of those places make her fall to her death, so the game feels kind of boxed in. Scaling huge temples and cliff faces is still a fun pastime and the later puzzles are tricky enough to make you scratch your head. It's still got that acrobatic charm and puzzle solving that has made the series fun. It just lacks the feeling of huge unexplored environments that the other Tomb Raider games had. There's still plenty of jumping, climbing, swinging and puzzle solving, but it's short and streamlined. The levels are small and not very intricate for a Tomb Raider game. A lot of the shortcomings are simply due to failure to capitalize on the hardware. This isn't a terrible version of Tomb Raider, but compared to the other versions of it, and even compared to the PS2 prequel, Underworld is a sufficiently lacking title. There are plenty of the same puzzles and areas to climb, but there are also unique ones. The Wii version is not a direct port, though it is very similar. The plot is pretty good, though it tends to get a bit overdramatic and occasionally dips into silliness. Players control the lovely Lara Croft through temples, caves, and, yes, tombs in a hunt for the fabled Avalon and her long lost mother. Underworld picks up right after the events of Tomb Raider: Legend and includes a movie recap of the events in the previous game (if you didn't play that version, be prepared to scratch your head). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |